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 removing perfect dodge

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l Mamoru l

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Join date : 2010-04-03
Age : 26
Location : PILIPINAS!! OH YEA!

PostSubject: removing perfect dodge   Fri Apr 30, 2010 9:44 pm

i suggest to remove perfect dodge for more WOE competition <33

on my experience on other servers that dont have perfect dodge new builds and strategys come up like:

int type RK ever heard of this? well ill explain
enchant blade makes their damage to increase based on their matk so STR + matk% will give RK awesome damage in normal attack, matk% contributes more damage thats why their int type RK.

next normal attacks of gx, well a lot of u guyz know this would be great too right? like double dagger then venom impress edp normal..

ranger
in ranger class they dont have to spam aim bolt anymore, withthem traps plus warg auto attack and also *unlimited ammo*

arch bishop
theyre duple light only activates when normal attacking hence new strategy and build for archbishop.

royal guards
hmm sacrifice only hits when normal attacking, with the perfect dodge its so hard to hit, u will hit it when ur about to die coz even if u miss ur hp still depletes so thats pretty unfair.

sorcerer's spell fist skill
spell fist transfers ur magic skill to the sorcerers fist then normal attacking with 193aspd O_O

shura combo type ^_^
this would be a good addition in game combo type suras can do damage especially combo skills in 3rd job sura. plus them raisingdragon wooo ^_^

idk about mechanic genetic and shadow chaser if they also have good skills when normal attacking coz i havent tried one before. support this thread if u agree with removing perfect dodge..

PS unlimited ammo too please.. very expensive plus the weight >.< running out of ammo during woe >.< when u need em the most T_T
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Migz



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PostSubject: Re: removing perfect dodge   Fri Apr 30, 2010 9:56 pm

Sacrifice actually hits through PD just like Asura O_o

PD really should be removed so that everyone isn't limited to skill spamming!


NVM : Sacrifice misses with PD

Quote :
Ghostring - you theoretically use it all the time. Sacrifice misses on Perfect Dodge and does less damage with Ghostring
quoted from another server's website Very Happy


Last edited by Migz on Fri Apr 30, 2010 10:19 pm; edited 1 time in total
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tkmaster



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PostSubject: Re: removing perfect dodge   Fri Apr 30, 2010 10:07 pm

PD should be removed its unfair i agree with what l Mamoru l said about it.
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kielskie78

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PostSubject: Re: removing perfect dodge   Fri Apr 30, 2010 10:08 pm

i support this one.. xD
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cheez

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PostSubject: Re: removing perfect dodge   Fri Apr 30, 2010 10:10 pm

yes removal of perfect dodge is perfectly amazingly right to maintain the balance on the characters
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CroZz

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PostSubject: Re: removing perfect dodge   Fri Apr 30, 2010 10:34 pm

i agree it would be nice like mamoru said people will come up with diff strategy as far off i know i notice everyone doing the same thing on their respected classes adorasmus on priest aim bolts on rangers cross impact on gx and etc...
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sakurakouji

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Location : Prontera, beside the weapon and magic dealer LOL

PostSubject: Re: removing perfect dodge   Fri Apr 30, 2010 11:58 pm

remove or reduce. 2 choices you have to make.
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Stupid Hades

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PostSubject: Re: removing perfect dodge   Sat May 01, 2010 4:42 am

remove!!!
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Exorcist

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PostSubject: Re: removing perfect dodge   Sat May 01, 2010 5:07 am

I agree with this one! WOE will be alot of fun without PD or with lesser PD!! Razz VOTE FOR aRO DAILY! ENJOY aRO!
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sakurakouji

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PostSubject: Re: removing perfect dodge   Sat May 01, 2010 5:56 am

oh BTW, just to refresh my mind, what would happen if PD will be removed?
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l Mamoru l

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PostSubject: Re: removing perfect dodge   Sat May 01, 2010 8:11 am

ppl will have to come up new ways and strategy to kill by using normal attacks
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Exorcist

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PostSubject: Re: removing perfect dodge   Sat May 01, 2010 8:23 am

PVP and WOE will be more challenging it will be brains vs brains strategy vs strategy and not imba vs imba hahaha or population vs population Razz I think haha! Razz VOTE aRO DAILY! ENJOY aRO!
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jhin01

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PostSubject: Re: removing perfect dodge   Sat May 01, 2010 6:55 pm

I dont agree to removing PD or Reducing it, It will make an unbalance on this server...
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sakurakouji

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PostSubject: Re: removing perfect dodge   Sat May 01, 2010 7:07 pm

does the removal of PD mean skills become useless?
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Migz



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PostSubject: Re: removing perfect dodge   Sun May 02, 2010 8:28 pm

Removal of PD means the following things :

Semi-StunLock with 193 Aspd with Bows/Spears/Guns [but Amon Ra fixes that nicely]
Oblivion Curse being NOT overpowered (unless you're a mage, but that's what guildmates are for)
Skills will obviously still be spammed, but when Kyrie comes on, some classes will try to just NORMAL attack. = Faster, more intense PvP
People playing Royal Guard
A whole bunch of different Normal Attack/Crit/Status based builds
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Dynex
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PostSubject: Re: removing perfect dodge   Mon May 03, 2010 11:23 pm

LOl o typical mamoru ahaha

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