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 Lotsa Suggestions!

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amaranth

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Location : SumWhere in Juh Peh Tehr, where Floweirds Never Stop Bluumeng.. xD

PostSubject: Re: Lotsa Suggestions!   Tue Apr 06, 2010 4:19 pm

e.g. :
grimmtooth with 4 slots = 4phrees = 400hit
while
grimmtooth with 4 slots = 2phrees = 200 + additional atk cards.. e.g. 1TG 1Hydra..

u can get 400hit with 2 phrees with those Customs that give stats..

in short, more free slots more free dmg..
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Migz



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PostSubject: Re: Lotsa Suggestions!   Tue Apr 06, 2010 7:01 pm

Yeah, I know THAT, but wouldn't that sort of upset the balance?
And totally ruin Hallucination Walk / Agi Belts ?
Especially when everyone has the capacity to max out dex?
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amaranth

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PostSubject: Re: Lotsa Suggestions!   Tue Apr 06, 2010 7:09 pm

thats a way to counter hallu walk..
ohh and its okay not to .. cOz i already found a way.. my way..
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Shimpo

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PostSubject: Re: Lotsa Suggestions!   Wed Apr 07, 2010 12:34 pm

ok let me get back into the converstation! Razz

Quote :
Well about ABs.. since the start of RO Priests aren't made for killing. Let's say we nerf GTB what would be next? Nerf Kiels so priests job won't be able to spam kyrie.

Making GTB require 2 cards to completely work means this would make you unable to use Cranial shields. Making you more open to non magical skills. Its the least we could do to at least not completely change GTB's default effect.

Let's just put in mind that we don't want to nerf everything. Let's not forget we are at SHR server.

Priests will still have other options on how to overcome GTB. We just need to widen our card knowledge. =)

Wile it IS true that in Ragnarok The original server, it is true that priest are supposed to be the support type. (heal,buff, revive) Renewal Changed them up. The reason why priest have Judex, and Andoarmus which makes them more battle ready. Also you have to take into consideration that Arch Bishops HAVE!! skills that dont work on this server. (by don.t work i mean that the status effects are nullifie. Only freeze works) So IF! all the statuses worked, then an arch bishop would be able to Silence and then use a new skill aka Duple light which deal's heavy damage even more with thanatos. The difference with AB here and AB in official servers is simple. they have status effects we dont. as far as nerfing the GTB. IMO it would be a good idea. not a nerf to 50% because that would make it so u need 2 cards (yea ino people complain) but also if you had it at 75. then magical classes can stand a chance.


Quote :
e.g. :
grimmtooth with 4 slots = 4phrees = 400hit
while
grimmtooth with 4 slots = 2phrees = 200 + additional atk cards.. e.g. 1TG 1Hydra..

u can get 400hit with 2 phrees with those Customs that give stats..

in short, more free slots more free dmg..

Code:
5   Evasion Rate +250, Magic Evasion 50%
<- Hallucination Walk

that isnt much of a high evasion rate to counter. its like having kyrie on or a ninjas
Illusionary Shadow ->
Code:
10   5 Attacks, 240 sec
There is methods getting past it. you just have to realize WHAT it is. maybe you should get 2 abstract grimtooths? or maybe 1.,. all stats + 20.
( I personally dont play assassin or GX class)

A lil suggestion on the GX/Sinx class would be to make Sonic blow + Cross impact have the same delay. cross impact is a stronger version of sonic blow due to the fact theres 8 cards instead of 4 cards that go into the damage.

AND FOR ALL OF YOU THAT WILL COMPLAIN ABOUT A GX CLASS! HERE IS THE REASON WHY YOU COMPLAIN!.
Code:

Enchant Deadly Posion
Uses up a Poison Bottle to enchant your weapon. Increases ATK by (150+50*SkillLV)%.
Enemies that get hit by the enchanted weapon will randomly receive poison status ailment, and HP will be drained percentage wise very quickly.
The chance of poisoning is equal to Assassin's Enchant Poison poison chance. Works against Boss monsters.
Note that the element of the attack DOES NOT change to poison, so poison reducing effects (e.g. Armor slotted with Argiope Card) do not reduce the initial strike damage.

Venom Impress
Weakens a target's resistance to poison element attacks.


Poisining Weapon

Coats your weapon with one of the Guillotine Cross poisons. While attacking there is a chance to poison the target with the selected poison.
Other Notes   
Level   Description
1   Poisoning Rate 4%
2   Poisoning Rate 6%
3   Poisoning Rate 8%
4   Poisoning Rate 10%
5   Poisoning Rate 12%

That combo right there is why GX is so strong and OP.
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kulai

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PostSubject: Re: Lotsa Suggestions!   Wed Apr 07, 2010 7:13 pm

Quote :
AND FOR ALL OF YOU THAT WILL COMPLAIN ABOUT A GX CLASS! HERE IS THE REASON WHY YOU COMPLAIN!.
Code:

Enchant Deadly Posion
Uses up a Poison Bottle to enchant your weapon. Increases ATK by (150+50*SkillLV)%.
Enemies that get hit by the enchanted weapon will randomly receive poison status ailment, and HP will be drained percentage wise very quickly.
The chance of poisoning is equal to Assassin's Enchant Poison poison chance. Works against Boss monsters.
Note that the element of the attack DOES NOT change to poison, so poison reducing effects (e.g. Armor slotted with Argiope Card) do not reduce the initial strike damage.

Venom Impress
Weakens a target's resistance to poison element attacks.


Poisining Weapon

Coats your weapon with one of the Guillotine Cross poisons. While attacking there is a chance to poison the target with the selected poison.
Other Notes   
Level   Description
1   Poisoning Rate 4%
2   Poisoning Rate 6%
3   Poisoning Rate 8%
4   Poisoning Rate 10%
5   Poisoning Rate 12%

That combo right there is why GX is so strong and OP.



shimpo is right. but they are not as strong and OP on the past week/s. some jobs can pwn them already. specially magic types, knowing that GX have low mdef. but ofcourse. there is still this card called "Golden Thief Bug Card". so there are still possibilities that GX won't die with magic attacks.
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justins19



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Age : 23
Location : Amagasaki, Japan

PostSubject: Re: Lotsa Suggestions!   Mon Apr 12, 2010 1:14 am

Addition Can you guys implement guild storage (@gstorage) it's an additional storage space for those who hunts gold Smile
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Brandontrann



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PostSubject: Re: Lotsa Suggestions!   Sun Apr 18, 2010 8:01 pm

I like this nerf list. Soon to add more. Once i play some, 1 question is the cast delay 0?
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Brandontrann



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PostSubject: Re: Lotsa Suggestions!   Sun Apr 18, 2010 8:06 pm

GM Zutto wrote:
Well about ABs.. since the start of RO Priests aren't made for killing. Let's say we nerf GTB what would be next? Nerf Kiels so priests job won't be able to spam kyrie.

Making GTB require 2 cards to completely work means this would make you unable to use Cranial shields. Making you more open to non magical skills. Its the least we could do to at least not completely change GTB's default effect.

Let's just put in mind that we don't want to nerf everything. Let's not forget we are at SHR server.

Priests will still have other options on how to overcome GTB. We just need to widen our card knowledge. =)

Sorry for double post, but i can't help but to post about this one, When you said we be more open to magic attacks? Shouldn't we come with RESIST/Magic def build? I think its best to ban GTB and Kiel-D cards in PVP.

Also, lower the perfect dodge, and hit, so phree can be boosted to 200 hit no need for 400...
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sakurakouji

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PostSubject: Re: Lotsa Suggestions!   Sun Apr 18, 2010 10:04 pm

Brandontrann wrote:
I think its best to ban GTB and Kiel-D cards in PVP.

Also, lower the perfect dodge, and hit, so phree can be boosted to 200 hit no need for 400...

woah banning GTB will result in overpower of magic wielders.
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jhin01

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PostSubject: Re: Lotsa Suggestions!   Sun Apr 18, 2010 10:21 pm

Wahh Dont banned GTB its unfair for the breaker type star glad will never get nir to the emp... although i really dont get nir the emp hahaha... because of the those 3rd job XD

IGN: AbubakaR
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shast



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PostSubject: Re: Lotsa Suggestions!   Mon Apr 19, 2010 5:44 am

dont disable the gtb... just nerf it... 50% per card is imbalanced... max of 50% will do (for 2 cards)
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sakurakouji

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PostSubject: Re: Lotsa Suggestions!   Mon Apr 19, 2010 6:51 am

omg shast, it will be like ruling of priests if that happens
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Migz



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PostSubject: Re: Lotsa Suggestions!   Mon Apr 19, 2010 7:52 am

Quote :
it will be like ruling of priests if that happens

+1
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GM Zutto

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PostSubject: Re: Lotsa Suggestions!   Mon Apr 19, 2010 11:56 am

For this GTB issue that never dies. We in the GM staff will be working on balancing all the skills/damages , after it is done we will see if we are still needing to nerf GTB. For the meantime GTB stays. NOTE: It MAY not be permanent.

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